Honestly? I’ve never been good at planning out my ideas.
It’s not even
something I’m new to. I’ve just never had the patience- when I’m given a
project to do, nine times out of ten I immediately have a bunch of relatively
fully-formed images in my head of what I want to do and I just want to get them
down and out there, working into them as I go. But what I see in my head changes
much faster than I can draw- a new and better design may appear before I finish
an initial sketch, as well as a way of taking the parts from other ideas that I
liked an incorporating them into one final design, be it a character, an
environment, or a scene. Hence, the first sketch I draw of an idea can
sometimes be technically the fourth or fifth draft. This kind of method of
working means not a lot to show short of three or four versions of a final
product. I use some visual notes now and then, but by notes I mean literally notes. As in the visual equivalent of
shorthand. Crappy doodles that are probably indecipherable to anyone else, but
I can tell it’s a rough sketch of what the sleeves of that jacket are supposed
to look like from behind.
It’s fairly
rare that I draw a complete mental blank (unless the subject is vehicles, in
which case it’s nearly inevitable) and am forced to do things the old fashioned
way and come up with a logical plan to come up with ideas. It’s even rarer that
I actually have a substantial amount of ideas that are radically different
enough to create a coherent train of thought on paper.
The bottom
line is, I fail hard at planning my work. If I took the time to think about
some kind of structure before jumping straight into design, maybe I’d come up
with more developed ideas- technically I am, after all, running with pretty
much the first idea I get. I’ll probably try to expand my visual library more
in future and refer to it, as well as add to it, before laying down designs.
No comments:
Post a Comment