I have to say, I’ve enjoyed this year-it was even more
work than I expected, but I’ve also learned a lot more than I expected, and I
think I’ve improved way faster this year than I would have otherwise. I had
never done any 3D modelling in my life before this year, for example. But, as a
result, I found it kind of hard to keep up with sometimes- fitting in the
practice to get better around sketching (and eating and sleeping haha) is
difficult sometimes. I’m still pretty hopeless at texturing (hopefully I can fix
this over the summer).
Anyway, I can’t
really think of anything I’d change about the curriculum. I suppose it would be
handy to learn other methods of creating things in 3DS Max, such as alternate methods
to building characters and unwrapping.
It would be
cool to have projects that overlap between Game Production and Visual Design,
too. Having a project that incorporates both equally now and then would be
pretty awesome, as there’s a pretty deep moat between the two at the moment. By
which I mean, having the concept art for a 3D model go toward the final mark,
or finishing a character design project and then making it in both clay and in
3D.
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