I have to say, I’ve enjoyed this year-it was even more work than I expected, but I’ve also learned a lot more than I expected, and I think I’ve improved way faster this year than I would have otherwise. I had never done any 3D modelling in my life before this year, for example. But, as a result, I found it kind of hard to keep up with sometimes- fitting in the practice to get better around sketching (and eating and sleeping haha) is difficult sometimes. I’m still pretty hopeless at texturing (hopefully I can fix this over the summer).
Anyway, I can’t really think of anything I’d change about the curriculum. I suppose it would be handy to learn other methods of creating things in 3DS Max, such as alternate methods to building characters and unwrapping.
It would be cool to have projects that overlap between Game Production and Visual Design, too. Having a project that incorporates both equally now and then would be pretty awesome, as there’s a pretty deep moat between the two at the moment. By which I mean, having the concept art for a 3D model go toward the final mark, or finishing a character design project and then making it in both clay and in 3D.